It's that special time again when we open up and show off some of the content we've been working on at the Scrap Mechanic HQ. This is probably one of the most exciting devblogs we've done in a while, as we will be showing off our new digging system! We're sorry for the long wait, but the features in this devblog have been in the making for a while. Weve also been working on a lot of story-related things that we don't want to spoil for you, so we won't reveal everything just yet!
So let's crack open a sunshake and dig in!
Underground digging and exploration
The new chapter will come with a brand new island, housing a huge, collapsed mine and a massive mystery. The new location that you will get to explore will contain a lot of new content and underground biomes. Once in it, you will have to create a mining vehicle and start digging for resources while uncovering small and large cave systems. Some parts of the mines will require special types of drills to get past. In some cases, explosives will be needed. We put a lot of work into making vehicle digging into a fun and creative experience! Here are a few shots showing underground digging and exploration in action for the first time. You can also get a first glimpse of a very dangerous place: the underground station. Keep in mind that these shots don't have the correct lighting and particles yet; everything will look better in the final version.
Sticky Wheels Update
Here is a little update on the Sticky Wheels we've shown previously. We really love how they turned out! They work really well and have a nice, gooey look when you drive. You will definitely need these when digging in the mine. They will most likely have a pink/purple-colored goo by default instead of the yellow/green shown in the GIFs. We are also looking into letting you paint them in other colors. Currently, the Sticky Wheels are using chemicals as a resource, but we are still testing them out, so we can get the perfect balance between consumption and use-time.
The Cablebots are really starting to shape up. Buried deep underground in the collapsed mine, these clankers come in great numbers, attacking both you and your creations on sight. Sometimes, they might latch onto your creation and gradually eat away at it. Other times, they might simply leech off your battery or fuel resources. You'd better slap them off your creations before they start piling up; that's when they're going to do some real damage!
Electric engines and other things requiring batteries will be very useful during your time underground. And when you're in need of batteries, there's nothing more useful than a battery generator: simply place a battery container inside it, spin the red valve and the battery charger will generate new batteries! You can spin manually, by hitting the valve with the hammer. But if you'd rather save time, you can also create a gas engine-powered arm that will spin the valve for you. We plan to introduce more interactive parts in the future, with new, creative ways to interact with like this one. We cant wait to see how these types of parts will spark your creativity!
We finally got around to adding digital signs. In late-game Survival, you often end up with a lot of chests. These signs will let you label things so that they are easier to find. Not just that, but they can also be used to leave a message and help decorate your creations. They come in 3 sizes, with a selection of customizable screen and text colors!
Shoutout to the wedge gang! We've got a lot of requests about adding wedges and we are trying to find a good way of implementing them, so here's a little update on what we have so far: The problem has been the wedge scaling and removal in Survival. It's a different system from the simple block scaling. But we will keep testing things out and hopefully, we'll find a good way that works in Survival. The wedges will be included in the next Chapter.
Introducing the Plasma Saw: the saw that is sharp enough to go through trees like butter and even cut through crystal rocks! But why stop there? The Plasma Saw can also be used to boost your creations' defenses against those pesky bots.
The next chapter will feature a few new NPCs that you will get to interact with. Here is a first look at two of them!
New outfit time! This time, we are taking a break from all the workwear and decided to make a stylish tuxedo instead; just the thing for mechanics who want to adventure in style. As usual, all parts of the tuxedo can be mixed and matched with other outfits, for even more awesome outfit variations! Are there any other types of outfits you'd like to see more of in Scrap Mechanic? Let us know in the comments.
That's all for now, Mechanics! We hope that you have enjoyed looking at all the things we've been working on. We would also like to add that we are still looking in to ways we can improving the physics and decrease lag more.
See you in the next Devblog!